It was a lot of fun, but I’m getting ahead of myself.
It feeds on flesh and communicates telepathically – a wonderful excuse to unnerve my players as it steels into their minds, searches for their secrets and their past while gibbering about rending, tearing, GNAWING, biting, feeeediiiing. “Lost Mine of Phandelver” includes a rather unique creature called a Nothic – an insane, twisted former mage with clawed hands and a single eye. Demons, fiends, aberrations, undead – lots of fun opportunities for creepy whispers and foul mutterings.
I had fun with some unique accents and speech patterns, but nothing too crazy.ĭungeons & Dragons, however, has actual monsters. In Shadowrun most of the foes and NPCs were gangsters, mobsters, businessmen, hackers, etc. I’ve always enjoyed dipping my toes into dramatic voice acting, and I feel like my skills and range have steadily improved over the last few years thanks to reading to my young daughter nearly every day. It wasn’t until this week’s session that I realized a big part of role-playing that I had missed in Shadowrun – monsters.